Summary of qualification:
2D traditional cel animator experienced with working in a team environment. Proficient in Toon Boom Harmony with primary skills in 2D character animation and 2D effects. Knowledgeable in character design and concept art. Comfortable in Blender 3D modeling.
Work Experiences:
“ Blood Swim ”
- WEIRD POWER CREATIVE Production Studio (Oct 2020 - Jun 2021)
2D Cel Animator / Character Setup Artist / Cleanup Artist
I joined the 8th Animation Support Program project “Blood Swim” directed by WEIRD POWER CREATIVE production studio. My work focus on 2D rig animation character’s set-up and 2D frame-by-frame animation. Throughout the production pipeline, I worked closely with the director and learned how to work in a team effectively and follow instructions to meet deadlines in a timely manner.
“ The Sun Is Bad ”
- Savannah College of Art & Design (Senior Film) (Sep 2022 - May 2023)
Producer / 2D Cel Animator / Compositor
2023 SCAD Senior Year Film, I work as a Producer in a collaborative project, focus on organizing schedule with shotgrid, 2D animation and visual development.
“ Submersed ”
- ANACHRONAUT production (Sep 2022 - May 2023)
2D Cel Animator
I work as 2D character animator in ANACHRONAUT production shot film: Submersed. Task focus on key framing and inbetweening 2D character aniamtion.
“ Fiadh - Game Tralier ”
- Miraculum Games (Aug 2024 - Nov 2024)
2D Cel Animator / Cleanup Artist
Work as 2D character animator & clean up artist in Miraculum Games. My task focus on key framing, inbetweening 2D character aniamtion and creating a clean up guide for the production
“ Underblue ”
- Studio CLICKBOOM (Nov 2024 - Jan 2025)
2D Cel Animator
Joined the 13th Animation Support Program project “Underblue” directed by Studio CLICKBOOM. I worked as a 2D animator, handling key frames, in-betweens, and cel-shading in the Japanese animation style.
“ BLUR ”
- Step C (Individual Passional Project) (Nov 2024 - Jan 2025)
2D Cel Animator
I participated as a 2D animator in StepC’s passionate personal project, BLUR. My responsibilities included key framing and in-betweens, strictly following character models, and making quick revisions based on the director's critiques
“ Six Toes x SIA Safety Video ”
- Carbon - Moved by Carbon (Jun 2025 - July 2025)
2D Cel Animator
My task focuses on animating realistic, hand-drawn safety videos for Singapore Airlines. The project is directed by Carbon Studio.
Education:
Savannah College of Art and Design
BFA ANIMATION | Graduated Class of 2023- (Jun 2023)
Major in 2D animation and minor in illustration
Courses included Color Theory, Collaboration, and Life Drawing.
Software:
Toon Boom Harmony 24, Toon Boom Storyboard Pro
After Effect, Photoshop, Adobe illustration,
Premiere Pro, Procreate, Blender
2D traditional cel animator experienced with working in a team environment. Proficient in Toon Boom Harmony with primary skills in 2D character animation and 2D effects. Knowledgeable in character design and concept art. Comfortable in Blender 3D modeling.
Work Experiences:
“ Blood Swim ”
- WEIRD POWER CREATIVE Production Studio (Oct 2020 - Jun 2021)
2D Cel Animator / Character Setup Artist / Cleanup Artist
I joined the 8th Animation Support Program project “Blood Swim” directed by WEIRD POWER CREATIVE production studio. My work focus on 2D rig animation character’s set-up and 2D frame-by-frame animation. Throughout the production pipeline, I worked closely with the director and learned how to work in a team effectively and follow instructions to meet deadlines in a timely manner.
“ The Sun Is Bad ”
- Savannah College of Art & Design (Senior Film) (Sep 2022 - May 2023)
Producer / 2D Cel Animator / Compositor
2023 SCAD Senior Year Film, I work as a Producer in a collaborative project, focus on organizing schedule with shotgrid, 2D animation and visual development.
“ Submersed ”
- ANACHRONAUT production (Sep 2022 - May 2023)
2D Cel Animator
I work as 2D character animator in ANACHRONAUT production shot film: Submersed. Task focus on key framing and inbetweening 2D character aniamtion.
“ Fiadh - Game Tralier ”
- Miraculum Games (Aug 2024 - Nov 2024)
2D Cel Animator / Cleanup Artist
Work as 2D character animator & clean up artist in Miraculum Games. My task focus on key framing, inbetweening 2D character aniamtion and creating a clean up guide for the production
“ Underblue ”
- Studio CLICKBOOM (Nov 2024 - Jan 2025)
2D Cel Animator
Joined the 13th Animation Support Program project “Underblue” directed by Studio CLICKBOOM. I worked as a 2D animator, handling key frames, in-betweens, and cel-shading in the Japanese animation style.
“ BLUR ”
- Step C (Individual Passional Project) (Nov 2024 - Jan 2025)
2D Cel Animator
I participated as a 2D animator in StepC’s passionate personal project, BLUR. My responsibilities included key framing and in-betweens, strictly following character models, and making quick revisions based on the director's critiques
“ Six Toes x SIA Safety Video ”
- Carbon - Moved by Carbon (Jun 2025 - July 2025)
2D Cel Animator
My task focuses on animating realistic, hand-drawn safety videos for Singapore Airlines. The project is directed by Carbon Studio.
Education:
Savannah College of Art and Design
BFA ANIMATION | Graduated Class of 2023- (Jun 2023)
Major in 2D animation and minor in illustration
Courses included Color Theory, Collaboration, and Life Drawing.
Software:
Toon Boom Harmony 24, Toon Boom Storyboard Pro
After Effect, Photoshop, Adobe illustration,
Premiere Pro, Procreate, Blender